Cargo Hauling
logistics
Accept, load, and deliver cargo contracts via the freight-elevator loop — the core flow is unchanged in Alpha 4.9, with kiosk UX polish and Distribution Center tractor-beam access.
Best for
- steady contract income
- low-combat play
- large cargo ships
- reputation routes
Steps
- Open mobiGlas with F1.
- Open Contracts Manager.
- Check Verified contracts for lawful work.
- Pick Delivery or Hauling.
- Read cargo quantity, pickup, destination, timer, and reward.
- Confirm your ship can fit the cargo containers.
- Accept offer.
- Track contract.
- Fly to pickup.
- Use freight elevator or pickup machine as directed.
- Load cargo with tractor beam, MaxLift, ATLS, or ship tractor if available.
- Put cargo on cargo grid where possible.
- Fly to destination.
- Unload to required freight elevator/drop-off.
- Submit delivery.
- Check payout and reputation.
Stacking rules
- Only stack contracts with shared pickup or delivery regions.
- Load last-stop cargo first and first-stop cargo last.
- Keep each destination grouped.
- Avoid mixing mission cargo with commodity cargo unless you are deliberately tracking it.
- Do not accept cargo larger than your ramp/elevator/ship can physically manage.
Whats new in 4 9
- Tractor beams usable inside Distribution Center armistice zonesConfidence: mediumDetail: Tractor beams (MaxLift and ship-mounted) now work inside Distribution Center armistice zones, speeding up load/unload at that hub type.
- Freight kiosk UX polishConfidence: mediumDetail: The freight kiosk's Local/External filters collapsed into a single "Show External" checkbox, disabled Claim buttons now explain why, and partial-transfer notices clearly state what fit and what was left in the warehouse.
- Ordnance cargo framingConfidence: mediumDetail: Missiles/torpedoes/bombs placed on a cargo grid (ship or freight elevator) now get a bounding scaffold frame showing footprint, stacking space, and snap direction.
- "Support the Miners" contract packConfidence: mediumDetail: The new Nyx-system Recco Battaglia mission chain includes cargo-recovery-flavored objectives (recovering resources/cargo taken during pirate attacks) alongside its mining/salvage contracts.