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Ground Combat

combat / FPS

On-foot combat loop for bunker contracts, mercenary area-clear missions, and Pyro's contested zones — pick a loadout, engage, and extract, plus where to buy weapons and armor.

Best for

Minimum equipment

Steps

  1. Pick an armor class — light for mobility, medium for balance, heavy for maximum protection — matched to the objective's expected resistance.
  2. Equip a primary weapon (rifle or SMG), a sidearm, and consumables; carry med pens for self- and squad-aid on longer objectives.
  3. Buy or restock weapons and armor at a retail chain like CenterMass or an independent shop such as Cubby Blast before departing.
  4. Accept a ground-combat contract via the Contract Manager in mobiGlas — a bunker defend/retake contract, a mercenary area-clear mission, or a Pyro Contested Zone push.
  5. Travel to the marked Area of Operations; bunkers have outdoor AI turrets that fire on ships but generally hold fire on players using cover.
  6. On a defend/clear bunker, mop up hostiles already inside; on a retake bunker, fight through pirate-held rooms including their captured turrets.
  7. On a mercenary contract, clear or defend the entire assigned area of AI combatants rather than hunting a single marked target.
  8. On a Contested Zone push, fight for Compboards and any keycards needed to bypass locked doors, and expect PvP as well as AI resistance.
  9. Use hard cover consistently — turret and AI accuracy against exposed players is high.
  10. Administer med pens as needed to manage injury symptoms in the field, then extract to your ship once the objective, or your ammo and health, runs out.
  11. Let the Contract Manager auto-complete a bunker or mercenary contract for payout and reputation, or turn in Compboards at the Executive Hangars for a Contested Zone.

Armor classes

Avoid

Gear shops

Site types

Whats new in 4 9

Sources