Medical Rescue
support / rescue
Field-stabilize and revive downed players, then deliver them to a medbed matching their injury tier — the Hemozal revive loop, medical beacons, and the dedicated Apollo/Cutlass Red rescue ships.
Best for
- dedicated medic or support role
- org search-and-rescue teams
- beacon responders earning steady income
- Apollo Triage/Medivac and Cutlass Red pilots
Minimum equipment
- Medical device or MedPen (Hemozal) capable of reviving an incapacitated player
- AdrenaPen and other CureLife field pens as needed
- A ship with at least one medbed for full treatment, or a dedicated medical ship (Apollo Triage, Apollo Medivac, Cutlass Red)
- MedGel stock for the ship's medbed
Steps
- Watch the Contract Manager's Beacons tab for a Medical Assistance beacon, or respond directly if you find an incapacitated player.
- Accept the beacon to receive a Quantum Travel marker to the patient's location.
- On arrival, use a Hemozal-delivering medical device or MedPen on the incapacitated player before their down-timer expires — it shortens further if they keep taking damage, bleeding, or suffer extreme temperature or dehydration.
- Check injury severity by body part (head, chest, arms, legs); Minor and Moderate symptoms can be relieved on-site with the matching CureLife pen or any medbed, while Severe injuries need a medbed at or above the required tier.
- If the patient needs more than field stabilization, load them aboard a ship with a suitable-tier medbed, or a dedicated medical ship.
- Use the medbed's treatment-selection UI, or let it auto-select the best treatment if the patient is unconscious.
- Confirm MedGel stock covers the highest injury tier you'll treat, and restock at a hospital or clinic if running low.
- Complete the beacon; the responder is paid the amount the requester set at creation, plus any org or Guild reputation for rescue work.
- If you are the one who went down, hold the rescue-beacon prompt (default M) and stay alive as long as possible until help arrives or the incapacitation timer runs out and you regenerate at your set respawn location.
Avoid
- Do not delay reviving a downed player to loot or clear the area first — the incapacitation timer is the hard deadline.
- Do not assume every ship's medbed tier is sufficient for a Severe injury — check the tier before committing to transport there.
- Do not treat the 50,000 aUEC Medical Assistance payout figure floating around community sources as current — verify the actual beacon reward in-game.
Beacon types
- Personal Transport
- Combat Assistance
- Medical Assistance
Injury tiers
- Medgel cost: 20 cSCUMinimum medbed tier: 1Tier: Severe (Tier 1)
- Medgel cost: 10 cSCUMinimum medbed tier: 2Tier: Moderate (Tier 2)
- Medgel cost: 5 cSCUMinimum medbed tier: 3Tier: Minor (Tier 3)
Medbed tiers
- Medgel capacity: 6 SCURespawn range: system-wide (~750,000,000 km)Tier: 1
- Medgel capacity: 4 SCURespawn range: 8,000 kmTier: 2
- Medgel capacity: 2 SCURespawn range: 50 kmTier: 3
Rescue ships
- Apollo TriageNotes: Civilian first-response medical ship; two modular medical rooms, each configurable as three Tier-3, two Tier-2, or one Tier-1 bed.
- Apollo MedivacNotes: Combat-search-and-rescue sibling to Triage; heavier armed and armored for CSAR work, same modular medical rooms.
- Cutlass RedNotes: Drake Interplanetary's dedicated ambulance ship.
Sources
- Star Citizen Wiki - Apollo Medivac (high)
- Star Citizen Wiki - Apollo Triage (high)
- Star Citizen Wiki - Cutlass Red (medium)
- Star Citizen Wiki - MedBed (high)
- Star Citizen Wiki - Medical (high)
- Star Citizen Wiki - Medical Assistance (medium)
- Star Citizen Wiki - Regeneration (high)
- Star Citizen Wiki - Service beacon (high)