Trading
logistics / economy
Buy-low/sell-high commodity arbitrage across terminals — read live supply and demand via UEX or SC Trade Tools rather than a fixed route, and know legal versus illegal terminals.
Best for
- cargo-ship owners chasing profit margins rather than fixed contracts
- org economy/logistics roles
- players comfortable tracking live price data
Minimum equipment
- Cargo-capable ship (Cutlass Black, Freelancer, C2/M2 Hercules, Hull C, or similar)
- Starting capital (aUEC) to buy commodity stock
- Access to UEX Corp or SC Trade Tools for live routes
- Cargo grid or boxes sized to your ship's SCU
Steps
- Check a live tool — UEX Corp or SC Trade Tools — for current buy/sell prices and supply/demand before committing capital; prices and stock move on a tick, not continuously, so a route can go stale in minutes.
- Look for a commodity that is overstocked (low price, high supply) to buy and one that is understocked (high price, low remaining demand) to sell — that pairing is the core of the method.
- Buy your chosen commodity at a legal TDD kiosk or equivalent commodity terminal, generally near the Admin desk at a station, outpost, or city landing zone.
- Load the cargo onto your ship's grid, sized to its SCU capacity.
- Fly to the terminal offering the best sell price for that commodity and unload or sell there.
- Re-check prices before each run — demand depletes per server shard, so repeating the same route collapses the price; keep two or three backup routes in mind.
- If trading illegal goods, use the hidden/black-market consoles instead of TDD kiosks, expect smaller quantities and slower restock, and stay aware that Monitored Space around planets and stations enforces the law while Unmonitored Space does not.
- Track your margin — sale value minus purchase cost minus fuel and time overhead — and rotate to a new route once your current one saturates.
Avoid
- Do not treat any specific route or profit-per-hour figure from a guide as current — pull live numbers from UEX or SC Trade Tools instead.
- Do not run illegal cargo through Monitored Space without expecting a scan-and-confiscate risk from security.
Terminal types
- Notes: Trade & Development Division-branded terminals near Admin desks at stations, outposts, and landing zones; the standard legal buy/sell interface.Type: TDD / legal commodity kiosk
- Notes: Separate, less visible consoles trading illegal goods in smaller quantities with slower restock; illegal cargo is flagged red in your inventory.Type: Hidden/black-market console
Trading ships
- Cutlass BlackNotes: Small/entry trading hauler.Scu: 46
- Freelancer / Freelancer MAXNotes: Mid-tier, flexible haulers.Scu: 66 / 120
- M2 Hercules StarlifterNotes: Large military-grade hauler.Scu: 522
- C2 Hercules StarlifterNotes: Larger sibling of the M2; strong for planetside/surface delivery where ground-facility maneuverability matters.Scu: 696
- Hull CNotes: Largest general-purpose cargo hauler, optimized for station-to-station throughput.Scu: 4608
Whats new in 4 9
- Kiosk and terminal changesConfidence: mediumDetail: Dumper's Depot (Lorville) converted from a bulk commodity kiosk to an item kiosk; the New Deal ship dealership expanded from two terminals to four; freight kiosks gained a simplified single "Show External" toggle and clearer disabled-button/partial-transfer messaging.